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Well, I'm not a judge but here's some feedback.

I laughed way too many times when I cronched into rocks, especially the first time because it was a surprise. The sound design (overall) was really good. I assume it's stock stuff (you should have asked me to join - I could have made some audio just for fun!) but it's still well chosen and really works with the comedy.

I like how the speed increase changes your ability to control the leash, which introduces subtle changes to the gameplay, although on the last upgrade it also makes it a harder to get through doors and align with upgrade terminals to read/upgrade. I thought the upgrade path was pretty well balanced to keep it interesting and also not drift into a grind. I don't know where you go from here, though, to make a larger game.

Thematically it would have made sense for me that the edge of the forest/property had a fence or something (rivers? mountain/rocks? thick underbrush?). I always find it weird when you can just run off into infinity.

I couldn't find a way back to the start after "To Be Continued..."

Thank you for having arrow controls as well.

I saw at least one typo. (I was trying not to look too hard but, you know...)

Overall I really enjoyed the humour and I liked that it was easy enough (so no sense of frustration) but also fun and balanced.

(+1)

Hey Mandy!!

Thx for the notes. Glad you liked the sound design. Honestly, I had very little time for this jam and I was on the verge of submitting without any audio. Thanks goodness someone convinced me to add audio because I think it elevated the whole experience.  You're totally invited to our next audio recording session :)

Nice to hear you felt the upgrades were balanced. My big question with this jam was "what's the min number of meta upgrades required to feel a progression loop?" There are 6 types of upgrades with 3 levels each in this, I think that's enough to get that progression feeling. Maybe just 4 types would have been enough. I also think having more visual changes with each upgrade would go a long way. For example one health upgrade idea was "helmet"... so the owner would get a construction helmet and that would take 1 hit and fall off before the owner starts taking damage. That's effectively the same as adding an extra hit of HP worth in an upgrade, but visually it changes things up. 

"edge of the forest/property had a fence or something" - totally agreed! I was going to add a water body around there but just guided myself to spend the time on meta-related stuff instead. 

oh no typo! If you can recall where you saw it, I can go fix it :)

You asked about "making a larger game"... I think that's such a good question and I try to ask it of every jam. I feel this is a good candidate for a game "going surreal". I imagine Snuffle's could randomly stumble upon all these super-weird-yet-powerful technologies (slowing time, gravity fields, deadly lasers, portals, etc)  and it's funny to imagine the pooch using them to just amass more truffles while society is clearly collapsing around it. 

Thanks again for playing and writing up notes.