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A jam submission

Snuffle's TrufflesView game page

Physics-based upgrade-a-thon
Submitted by ashashza — 1 day, 5 hours before the deadline
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Snuffle's Truffles's itch.io page

Names and Email Addresses of Team Members
Ash (ash.itch@peter.co.za)

Categories Your Team is Eligible for
Eligible for Best Physics Gameplay, Best Ragdoll Physics.

Living outside of SA, so not eligible for prizes. Would still love feedback from any judges though :)

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Comments

Submitted

This is brilliant - you are an inspiration sir.
As an entrant, I am stoked you are not eligible for prized because IMO this should take just about all of them XD. 

It's got the ragdoll, got the humour, the controls are tight, the sound design is perfect.  Minimal text/turorials.  This is a step above all the other entries I've played so far (mine definitely included).  I love the way the peeing mechanic works, it forces you to move at high speed next to dangerous obstacles.  clever.

 "Upgradathon" is a great mechanic to increase the replayability of a simple mechanic, I will stick it into my toolbelt next to "high scores table" :)

One minor suggestion: I would make collisions with snuffel not hurt the owner. That way the player would be more rewarded for fancy last minute tugs to make the owner e.g. avoid rocks.

thanks!  Would love to hear your thoughts about my game!

Developer

Thanks for the kind words. Great observation on the "peeing forces you to move close to obstacles", that was defn the intention. 

Nice suggestion. I kept wondering about snuffle's and owners collisions, in the end I decided that it added a bit more challenge, so I kept it in there. However, based on your feedback I think it would have been even better to have "snuffles can bounce away the owner" as an upgrade path. That could lead to a fun way to push the owner away from obstacles and if it's locked behind an upgrade you'll feel it's earned. 

Again, thanks for the feedback.

Submitted

Such a cute game! very impressive to have all those missions available. I particularly enjoyed messing up my owner's living room. I'm not sure if it was a mechanic, but would cool if you could use trees to empty the bladder :) 

Submitted

Ok, I'm just going to come out and say it. I don't care for Truffle's owner, they are weak and they don't deserve the honour of walking this majestic bladder infected truffle hunter.

I loved how some of the upgrades are double edged in that it makes it more difficult to control the owner's movement.

I actually don't have any criticism, well done 👏.

Also, I'd like to announce that I'm part of the 4k club


Developer

"bladder infected truffle hunter" :D

Submitted

Well done - good amount of work to make this - fun - well done

Developer

Thanks

Submitted

A fun and playful little game, though to be honest, I had no clue what was happening or supposed to happen most of the time.

Beyond the instructions to move and collect truffles, it seems that (for me at least, using Firefox on macOS), there is an issue with the text and/or HUD not working…

I can see a HUD notch at the top, but it is completely empty, and when visiting the lab, the boxes that pop up are devoid of contents. This means I really had no clue what that was for, or why there are sometimes lights on, and other times not.

This made the game rather confusing and also not as rewarding as I imagine it should be.

Besides that, I love the aesthetic and sounds, and think that once I can see what the lab is about, things will make much more sense!

PS: I’ll attach a screenshot to illustrate the problems I experienced.

Developer

Oh dear, that sucks. There must be some bug with unity's textmeshpro components on Web + Firefox + macOS. I'll try uploading a macOS build when I've got a moment later this week.

Thanks for the screenshot. Encouraging to see you managed to make some progress despise the terrible UI (or lack thereof)!


Submitted

Was laughing when my owner got dragged into a rock, hilarious! Good effects overall, sound and effects, like the progression model with the upgrades, can keep my busy for ages win sniffing my way through the forest. Small things occurred like for example sometimes the truffles would spawn in a rock, which makes it risker for me to go to but otherwise well done.

Developer

Thanks <3

Submitted

Cool little game, really fun to play, the art is great did you make it yourself?

Developer(+1)

Hey, thanks LiZZarD_Ros!

The art is a mashup of a bunch of stuff. I'll share more details because I'm always curious about others' process:

  • Snuffle's the dog is a model from the unity asset store. I added massive eyes so that it works better from a top-down view. Also added a tongue.
  • The owner is just a bunch of unity capsules.
  • The ground texture I generated with an AI, something like "grass texture, gentle, soft, cute, seamless"
  • Rocks and trees are from a unity asset.
  • The upgrade machines are just a bunch of rounded cubed bashed together.

Snuffle's is actually kinda terrifying when you look up close:

Developer

Well, I'm not a judge but here's some feedback.

I laughed way too many times when I cronched into rocks, especially the first time because it was a surprise. The sound design (overall) was really good. I assume it's stock stuff (you should have asked me to join - I could have made some audio just for fun!) but it's still well chosen and really works with the comedy.

I like how the speed increase changes your ability to control the leash, which introduces subtle changes to the gameplay, although on the last upgrade it also makes it a harder to get through doors and align with upgrade terminals to read/upgrade. I thought the upgrade path was pretty well balanced to keep it interesting and also not drift into a grind. I don't know where you go from here, though, to make a larger game.

Thematically it would have made sense for me that the edge of the forest/property had a fence or something (rivers? mountain/rocks? thick underbrush?). I always find it weird when you can just run off into infinity.

I couldn't find a way back to the start after "To Be Continued..."

Thank you for having arrow controls as well.

I saw at least one typo. (I was trying not to look too hard but, you know...)

Overall I really enjoyed the humour and I liked that it was easy enough (so no sense of frustration) but also fun and balanced.

Developer(+1)

Hey Mandy!!

Thx for the notes. Glad you liked the sound design. Honestly, I had very little time for this jam and I was on the verge of submitting without any audio. Thanks goodness someone convinced me to add audio because I think it elevated the whole experience.  You're totally invited to our next audio recording session :)

Nice to hear you felt the upgrades were balanced. My big question with this jam was "what's the min number of meta upgrades required to feel a progression loop?" There are 6 types of upgrades with 3 levels each in this, I think that's enough to get that progression feeling. Maybe just 4 types would have been enough. I also think having more visual changes with each upgrade would go a long way. For example one health upgrade idea was "helmet"... so the owner would get a construction helmet and that would take 1 hit and fall off before the owner starts taking damage. That's effectively the same as adding an extra hit of HP worth in an upgrade, but visually it changes things up. 

"edge of the forest/property had a fence or something" - totally agreed! I was going to add a water body around there but just guided myself to spend the time on meta-related stuff instead. 

oh no typo! If you can recall where you saw it, I can go fix it :)

You asked about "making a larger game"... I think that's such a good question and I try to ask it of every jam. I feel this is a good candidate for a game "going surreal". I imagine Snuffle's could randomly stumble upon all these super-weird-yet-powerful technologies (slowing time, gravity fields, deadly lasers, portals, etc)  and it's funny to imagine the pooch using them to just amass more truffles while society is clearly collapsing around it. 

Thanks again for playing and writing up notes.