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(+1)

Hey Mandy!!

Thx for the notes. Glad you liked the sound design. Honestly, I had very little time for this jam and I was on the verge of submitting without any audio. Thanks goodness someone convinced me to add audio because I think it elevated the whole experience.  You're totally invited to our next audio recording session :)

Nice to hear you felt the upgrades were balanced. My big question with this jam was "what's the min number of meta upgrades required to feel a progression loop?" There are 6 types of upgrades with 3 levels each in this, I think that's enough to get that progression feeling. Maybe just 4 types would have been enough. I also think having more visual changes with each upgrade would go a long way. For example one health upgrade idea was "helmet"... so the owner would get a construction helmet and that would take 1 hit and fall off before the owner starts taking damage. That's effectively the same as adding an extra hit of HP worth in an upgrade, but visually it changes things up. 

"edge of the forest/property had a fence or something" - totally agreed! I was going to add a water body around there but just guided myself to spend the time on meta-related stuff instead. 

oh no typo! If you can recall where you saw it, I can go fix it :)

You asked about "making a larger game"... I think that's such a good question and I try to ask it of every jam. I feel this is a good candidate for a game "going surreal". I imagine Snuffle's could randomly stumble upon all these super-weird-yet-powerful technologies (slowing time, gravity fields, deadly lasers, portals, etc)  and it's funny to imagine the pooch using them to just amass more truffles while society is clearly collapsing around it. 

Thanks again for playing and writing up notes.