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(2 edits) (+1)

This game is way too addicting when you finally automate something, I love that, but even getting to this part is extremely hard. I got stuck because I couldn't find any grain, had to travel thousands of pixels just to find it, because the world is so barren.


After I got to automate something, I got some ideas;

1. Add a funnel for intersections. It's kinda messy doing that with logic gates and simple funnels. If you add a filter funnel, it does funnel, but the items stack endlessly when the line comes to a halt if you want to split a single item line.

2. Add an evenly distributor funnel. Splitter stop working when one line is completely occupied. Chests do work if you want to split a line of single items, but they don't fit in tight spaces.


3. Add chests for multiple items. This would allow for easy multi splitting.

4. Add a filter for each splitter path. You can currently only add one filter.

5. Add a fuse funnel. This would act as fusing splitter paths together. It's kinda messy doing that with conveyor belts. 

6. Add conveyor belt curves. I don't understand how they aren't even in the game yet.

7. Show the logic gates coordinates when you hover over them.

8. Have different slots for items and fuel for furnace. Stopping the item input just causes too much headache and flow problems.

(+1)

For intersections, I have usually used the hovering hand, but I get that it's not ideal always.

The splitter funnel has a soft split mode, so it sends items to whichever output has space. You can make a splitter with 2 filters by using 2 filter funnels funneling from the same location.

I don't think conveyors need curves, as you can just have one belt face into the next. 

You can see source and target coordinates for structures by shift hovering over them.

The oases give a random crop each time, so in the worst case, you can farm the same oasis until you get all the crops

(+1)

Using hovering hands, which are incredibly expensive, for intersections and bridges is definitely not the best way. The automation line for brass and light gears is way too big.

Items can't turn when the conveyor belts are adjacent to each other. You have to partially place them on top of each other which is kinda finnicky as too much overlap due to space concerns will not work.

You should specify the default mode in the description, because after testing the other mode, it does indeed work. Maybe the soft mode should be the default mode as its much more common.


Ok, I forgot about the shift hot key for the logic gates.