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(+1)

The visuals and idea are really good! But I didn't notice the minimap until someone told me it was there and I has absolutely no idea what to do. I think the main problem was that "find and restore full signal" doesn't really tell you what to do gameplay wise, nor what the signal is.

Thank you. I had problems with implementing of the minimap. I didn't know how to make it more readeble, so that is technical failure on my end. And objective should have been explained way better, but maybe I shouldn't have put there goal at all, so only thing that you could gain is actuall understanding of the movement.

(+1)

I feel like if there was no goal at all people would be even more confused cause then they'd have no reason to try and understand the movement. It would be one big "What am I doing here?" moment before probably giving up on the game. So it's good that there was a goal that makes the player want to understand the movement to reach it.

Yeah you are right. Separating it into levels with smaller goals would probably help also.

Maybe. Only if the transitions are really obvious though. Otherwise the player won't know whether they got to a new level or they just turned the camera in some weird direction to have the screen look like that. (And if they assume that and want to go back, it'd create even more confusion.)