No, the deceleration is a bit too low, at least imo. This can be fixed by increasing Rigidbody drag, if you're even using that.
Ah, i see. I relied heavily on unity's drag coefficient, really wish I had more time to focus on that before submission.
Wow. I increased that drag and limited player velocity in Unity. Feels so much better! Thanks for the suggestion! Just sad that I have to wait till the jam is over to update the gam