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A jam submission

Treasures of the DeepView game page

Underwater treasure hunt
Submitted by vientoverse — 42 minutes, 56 seconds before the deadline
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Treasures of the Deep's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1383.7893.789
Game Design#1633.3683.368
Fun#1863.3163.316
Overall#1973.2983.298
Innovation#2682.9742.974
Graphics#2733.3423.342
Audio#2893.0003.000

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each environment and level requires the player to dive deeper into the ocean to the point where they must illuminate their surroundings to find what they are searching for

Did you write all the code and made all the assets from scratch?
We outsourced the map tiles, UI, and item icons, and music. Everything else, however, was built from scratch

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Overall a fun and complete game with interesting mechanics. I thought the sonar was really cool, and I really enjoyed navigating the darker levels with my light. I did run into the "ship death" issue on my first playthrough but luckily I came back and beat it.

Yeah, my fix to getting stuck on the boat was kinda lazy. I've fixed it so you slide off now, just waiting till the jam ends to update. Thanks for playing and I'm glad you liked it :) It was a lot of fun to make

Submitted

A really cool idea!

Submitted

Pretty fun game, but...

Upon collecting 3 items, I received the command to return to the ship, which I read  as "fly out of the water and land on the ship as a helicopter would". Upon succeeding, I however did not complete the mission. I couldn't move and ran out of oxygen.

Not to say it wasn't funny, but I kinda feel punished for being stupid. The level was pretty long.

The preceeding gameplay was fun though, swimming and collecting items feels smooth.

Thanks for letting me know, I was worried that message might seem vague. I am working to fix the "Dying on the Ship" problem. The last thing I want is for you, or any player, to feel stupid and be punished for my bad design.

Submitted

Excellent mechanics and musical effects. I like it!

Nice game, I like how the you pickup the objects and the lights. 

Submitted

Reminds me of the diving minigame in Club Penguin. Quite fun and fits the theme really well.

Submitted

Fun game and fits the theme. I like the way the headlights light up your surroundings and the radar works great(just wish it was a little bigger though, maybe it's just my monitor). 

Submitted

Voted! Good job

Submitted

I really enjoyed it. The game controller felt like we were underwater and radar is very unique idea. Also i found a little bug if you accselerate underwater and  go above the sea level you can jump over the map border.

Developer(+1)

Yep! lol, thanks for letting me know. I've added that to the list of bugs that need to be fixed. Thanks for playing our game!

Submitted

There's a good basis for expansion here. I was hoping to see some upgrades or progression after the first level.

Developer

Im already making plans for progression. Upgrades and equipment is one of the first features ill add after bug fixes. I'll also do more gradual progression of level difficulty and mechanics introduction.

Thanks for playing it!

Submitted

Very cool entry and great use of the theme. I wouldn't change any gameplay, just add text popups to tell the player things like "press space" over the cage so they know how to drop items, "get to surface for more O2" (I had no idea you could refill O2 till I accidentally flew out of the water from going too fast lol). Nice work!

Developer(+1)

Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that. 

I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!

Submitted

If you are considering a full release I would recommend making all assets the same dimensions, it would add more coherence to the whole game :D (also would be cool to have the music change to like a dark atmosphere when you reach the deeper parts) GOOD LUCK!

Developer

Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that. 

I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!

Submitted

Hey I realy liked the music. I beleive it was really good match for the game. The dark levels added a how other part to the game. It was quite fun!

Developer

Thanks!

Submitted(+1)

I liked the graphics and music a lot here! The chain physics on the submarine made me very careful with the movement and controls with picking up the treasure. The dark levels were fun. This game is clearly polished and glad you noted the bugs to improve on! Great job here!

Developer

Thanks!

Submitted

Interesting design and nice terrain art. Its fun that my ship can jump from water)

Developer

Thanks!

Submitted (2 edits)

The game is a lot of fun, the artstyle is interesting. I also like the sonar as a cool detail.

There isn't much to improve. I would perfect the system for losing treasures on collision and maybe tone down oxygen loss on impact since it can feel annoying from time to time (not too often). It would also be nice if it showed you some warning when the oxygen is low.

Overall, the game is great, polished and again a lot of fun.

Developer(+1)

Losing oxygen on colision is linked to your velocity on impact. I limited the player's velocity and decreased their acceleration speed so they cant bang around as much (updating after Jam). That said I should half the oxygen loss and up the damage threshold.

The note about an oxygen warning is a great idea and I will definently add that, thanks!

Submitted

Wow, I really enjoyed your game. I think if there was some 🐠 in background then it would look more sea like. although the chain was really fun.. and I flying is good . feels more fun to jump from one side of the ship and dive down to other side... the machines  was really good. Nice work.

Developer

lol I couldn't agree more! If I had more than a week I'd have implemented fish 110%.

Submitted

you know a game is good when it has chain physics :D and that amount of movement freedom make me fly out of sky ... very fun game , keep it up :) 

(also plz check my game too;) )

Developer(+1)

Thanks! Though I will unfortunately have to trim your wings. Submarines shouldn't fly, lol.

(I will absolutely play your game!)

Submitted

i loovvee the radar animation. a littel information about what to do and what is the goal would be cool

Developer

Thanks for playing and for the feedback. I will absolutely work on that

Developer

It's not very clear, but their is a drop down menu listing the treasure in the scene Button says TREASURE. Its a listed flaw of the game now, ill have it dropped down at the start of the level. Thanks for the feedback!

Submitted

This Game Is Really Unique.

Developer

Thanks!

Submitted

I really liked the submarine player! Although I couldn't quite go any deeper 

Developer (1 edit) (+1)

Yeah. When making a game with levels I was unfortunately limited to a sea floor. I think I'd like to implement a infinite stroller mini game where you can go deeper. Thanks for the feedback!

Viewing comments 30 to 11 of 30 · Next page · Last page