Soooo It's a cool game ,but also it's got some problems. The hitboxes feel widely inconsistent with the visuals so you sometimes will be like "That didn't even hit me" while exploding to bits. The radar can sometimes be useless as between readings you can easily get hit by the mine that just spawned after the reading. Also the music has a very distinct end as it doesn't loop seamlessly. But still a very solid game.
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Yep aware of all of these issues and can clarify on all 3: game was submitted earlier than planned as I have been unwell and would have likely not finished had I tried to keep going.
- The "radar" isn't a radar, it's sonar and like real sonar, it updates the positions of detected objects as it pings (using sound), I do understand the frustrations there but it was functioning as intended, the spawning would likely need more tweaking over the Sonar system
- Regarding the music I did make a seamless loop, but when using the recommended format that GDevelop needs to support iOS (AAC) (as game supports mobile), it was always playing with a small jarring gap, so I decided to compromise and add the fade in and out. It's better than it was in that case.
- Regarding the collision boxes this is 100% the case, they are not the best right now, I did get advice from a friend as to how to improve them but between being sick I didn't have the time to potentially break the game remaking the objects with separate collision shapes with the potential to not make the deadline (combined with feeling rough health wise).
I totally understand, and yeah I did mean the spawn should be farther away I know I told it in a roundabout way, but that was what I ment . And yeah anything can happen I for instance lost power for 12 hours and got it back around an hour before deadline barely being able to submit my game and keeping yourself well is more important then anything.