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(+2)

The art is straight up awesome and the main mechanic of the game is extremly cool aswell! Sometimes the player gets stuck while walking, the solution is to use a composite collider with the tilemap collider that would make the game much smoother. Further more you could treat the player bias better by adding features like a coyote time. Still a very cool game you should be proud of!

Hi! glad you like it, and thank you for the suggestion! We were struggling with those collision with the tilemap so we gonna try it out that solution :)

(+1)

I head the same collision issue in my first ever game jam. The only problem with the solution is, that the collider then uses a Rigidbody, which needs to be static, which could be bad for performance (but i am not really sure if it bad for the performance since it never caused trouble in my games)

(+1)

Oh I guess it would cause performance troubles in bigger games (or slow computers) and it surely is a good practice to have from the beginning. I'll play around with it to try to understand it, thanks!

thank you! Yeah, we struggled with the tilemap collider a lot, I modified it a little but it still has those little bugs.