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yo, it really DOES feature Dante from Devil May Cry® and Knuckles! Even some goats, at that! You goat.

I think this was great! Gameplay wise, there was SO much to do, that it's insane! You've done the rare act of submitting a jam game that's very replayable.
There's some interesting puzzles to be solved, speedrunning involved, and a lot to explore.

My biggest gripe is, surprisingly enough, with the character movement. It was designed very specifically for this level, but it was not satisfying to use.
You sometimes are forced to float for long times mid-air, and after jumping, it takes a lot of time to return to the floor, with no control of it, for examples.

The player animations were really nice, but the graphics were overall a bit weak. But you clearly went for the fun meter, and boy oh boy, have you put love into that department!

The music's great, and super befitting! Down to the second. Kudos to the musician.
The SFX were a bit stale, I'll admit.

Overall, very enjoyable!!

Keep on fighting,

    Blawnode.

(+1)

Thanks! Yeah we definitely tried to go for replayability, so it's very cool that you had fun in that regard!
Character movement was definitely a big struggle for us since we used unitys physics system for movement which definitely should be avoided in future attempts. Byter64 composed all the music, I think he nailed it! I'll make better-looking assets next time I promise :D
Thanks a lot for the feedback and thank you for playing!