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Ok, I really love these kinda of "Move little bit, get money, move farther" games, I played for like 30 min until I was able to buy everything, I really liked the spinning start mechanic, more fun than the traditional "Click at the right time" minigames in these types of games, and the swimming underwater mechanic made the moving a lot more fun, that could have been better indicated tough, since it took me some time until I realized I could do that, but there were some problems like, when you get really slow, and at the end you have so much oxygen, that you need to wait like 20 seconds almost not moving at all, until you get to the shop, so there should be some kind of drown instantly button, the aspect ratio was really weird, like square, not taking up the whole screen and it just kinda looks bad, I don't know why, because usually in 2d games I can just pinpoint the source, but I don't know that much about 3d, but maybe add some simple cartoony textures and add some URP post processing, as that makes everything look so much better.

Thanks for the elaborate feedback! Indeed, during play testing, that was always the tricky part. making clear how the controls work. it always took some explaining, which shouldn't have to be necessary. 

The game also stops when you slowed down enough. but when resistance is maxed out, that can indeed be a little while. But A button could have done the trick indeed.

It used to start properly in full screen, maybe I need to change some itch settings, let me check

Thanks!