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Thank you so much for the thorough feedback, really appreciated! We're aware of some of the things you said, but as you might expect there was a balance to find with the time ahah We wanted to keep the game as light as possible, that's why the few mushrooms and lack on details (and in part for the time too), but we totally thought about that.
Narratively we were into the metaphor a lot and we had it in mind during the development but of course the game is open to personal interpretations! Thank you again for playing and for the feedback! :)