Really fun game, and easy to get into. Could use some balancing since it becomes a bit trivial if you focus on getting all the upgrades.
Viewing post in Down the Black Hole jam comments
Thanks for playing! \^-^/
My idea was that a certain point becomes easy to pass the levels because the player must be able to reach the end. Did you find it too easy to get to that point, or maybe did you prefer to have the chance to keep playing endlessly whith the difficult curve balanced accordingly?
I get the logic behind that, but at that point most levels take one or two clicks to beat. Obviously balancing isn't the main goal when developing on a tight schedule, and you nailed the main mechanic, but it would have been cool if the later levels involved the same level of strategy as the earlier levels.