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Down the Black Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #32 | 3.926 | 3.926 |
Innovation | #39 | 3.741 | 3.741 |
Overall | #53 | 3.710 | 3.710 |
Graphics | #59 | 4.000 | 4.000 |
Fun | #63 | 3.667 | 3.667 |
Theme | #180 | 3.667 | 3.667 |
Audio | #190 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You dive into a black hole deeper and deeper
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Excellent level of polish. Graphically, the game looks great.
The game play is very simplistic, perhaps turning it into some kind of management sim would help.
I went so deep, so deep, so deep, so deep that I cannot veliebe what I just played. It has good visuals and sounds, good gameplay and dificultty curve, it has great tutorial, gameplay delivery and an incredible user interface. The game is amazing, you could just prototype it. For me a clear candidate to 1st place.
Game Design is good
Simple game. The art looks nice.
It looks and sounds nice. I am not such a fan of the core gameplay idea.
Thanks for playing!
I understand that the core idea is minimalistic. In some ways it's similar to how idle games works, and some people just don't like that kind of games (I personally like them, but it doesn't matter).
In the future I wanna try to make something more complex and "deep". XD
Fun and addictive game, had a hard time getting to level 20 znd even harder getting to 30
But with all the upgrade, i went to 40 instantly
I think sometimes it was unfair getting whooped 3 times in a row x)
But overall cool game !
Very fun puzzle game! I really like the rogue like aspect of unlocking new abilities with each successful level. The design of the game is also very cleanly done (doggo)!
Great game! very addicting, I played it for way too long. Exploring is very satisfying, and the upgrades keep you hooked. It's impressive you managed to do this in a week. And you even implemented tutorial. Very impressive and well done. Can't think of any constructive criticism!
Nice game!
The polish is fantastic! If I had to give any feedback it would be nice to have an upgrade with a chance to reveal space horrors.
Thanks for your feedback! I'm glad you played the game :)
This is one of the best games here. I played it until the end, it's pretty fun and the core gameplay loop is very engaging.
Too deep, too deep, too deep, too deep, too deep too deep...
Thanks for playing and for your kind comment! ^-^/
The core idea and its implementation are brilliant, it feels like it needs more levels where the choice of the next step feels more crucial. Also looks great!
I really dig into that "slay the spire crosses minesweeper" feel, blackhole crawling and all ! Amazing Audio and game design ! It cure greedines, at first we want to visit every single square, but we end up very careful about where ce click in order to stay somewhat safe ! Well done !
A Minesweeper type game with upgrades is a great idea, but it's more luck than logic that wich carry the player, however the feeling is very good and it's a very polish game for only 7 days. GG !
I went too deep! Awesome work, I really liked the format of this game and the you nailed the theme. I found that I managed to get by without really deploying much skill nevertheless I had fun unlocking the upgrades and you could definitely feel your power level increase as you got them. Good job, well done for submitting.
Very Nice! For 7 days this is really good. You should be Proud.
Nice chill clicking game. Good job.
Brilliant Game. LOVED the upgrade feature. Especially the realistic ending twist ;)
Thanks for playing the game to the end! ^-^
Really fun game, and easy to get into. Could use some balancing since it becomes a bit trivial if you focus on getting all the upgrades.
Thanks for playing! \^-^/
My idea was that a certain point becomes easy to pass the levels because the player must be able to reach the end. Did you find it too easy to get to that point, or maybe did you prefer to have the chance to keep playing endlessly whith the difficult curve balanced accordingly?
I get the logic behind that, but at that point most levels take one or two clicks to beat. Obviously balancing isn't the main goal when developing on a tight schedule, and you nailed the main mechanic, but it would have been cool if the later levels involved the same level of strategy as the earlier levels.
Extremely good game with beautiful graphics and a good sound environment. It's just a little annoying that the game is so much based on luck.