Dungeons are generating fights only?
I don't think "Start turn with token Faltering" should be a level-up goal. Half my roster had it. They're gone now, either because they were attacked multiple times in the same turn, or because they had multiple DOTs. In either case they melted before taking a turn.
Seriously, I dismissed an Adept Cleric because their goals were "Kill 20 enemies, start 2 turns Faltering, start 20 turns Silenced".
Also have a Mage who needs to "Follow 5 hypnotic suggestions" and "End dungeon dealing 300 damage". Does a single Adept dungeon have 300hp worth of enemies?
Need a way to remove Prisoner gear other than advancing in the class, or make it less onerous. A Warrior with any two items of Captivity is effectively deadweight.
...And now my Veteran Warrior is a Novice Prisoner in the middle of a Veteran dungeon.