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(+1)

This game could use some more information. What are the controls, and what is the goal? I can move forward and backwards, I can turn (but not strafe?), and I can shoot. But other than that I have no idea what I'm doing lol and it's spinning quite a lot. I'm not sure if there is something I'm missing, or if the description is a teaser for the game's potential.

So, with that in mind, I like how the galaxy feels very tiny, it's quite amusing to me for some reason. Graphics are nice! There are a few glitches on distant objects sometimes, seems like clipping issues. I like the doppler effect with the ship music, but it may be a bit over the top? Unsure how it'll feel during longer playsessions when there's more content.

Combat feels bad because I don't know how to strafe, so I can't dodge something that I'm pointing at. If that gets added then blasting turrets on ships could be fun.

So, it definitely needs some work, but with a few small changes or additions it could be a bit more fun and engaging as a fast paced space shooter. Still, good job on making this!

I guess it's not showing that info on the page, I added a comment with all the controls if you want to try again. Distant (big) objects clip out, and I haven't figure out a good way to deal with that yet. 

I went with more classic aircraft controls (e.g. you go where you're pointing), so you kinda move where you're pointing and where momentum is taking you. I think the sensitivity might be higher on the WebGL build because on the desktop it's not really not bad (IMO)

Once you shoot a ship enough it should be disabled and you can approach it, wipe out any turrets, and then press E while facing it to board the ship.

Thanks for the review!

(+1)

Ah I missed the boarding mechanic completely, but sadly I'm getting like 3 frames per second,  while in space it is silky smooth. Probably a webGL thing. Being able to play it would make things a lot more interesting! It looked very nice, at least.

I don't think it's the sensitivity that is the problem (it feels fine to me and I have pretty high sens), but it might be the lack of angular drag that can slow down any spinning. Of course, this makes sense since we're in space, but for gameplay reasons it feels a bit out of control lol