from switching to unreal this is pretty good, but the one thing i found was that the sub's movement feels a little clunky at the bottom because of the speed decrease. i'm guessing this is to make it harder near the bottom but i think you should have made it so more eniemies spawn rather than making it that slow. Anyways great game!
Viewing post in DivingDeeper jam comments
Thanks for playing! Yeah I feel the game play is kind of weird. I was thinking about to make the scene darker as the player diving deeper, and have some light source energy as a collectible for the player to collect, and use them to light the scene in the dark deep sea. If they don't have enough light source then the vision will be very limited and they won't able to see the creatures clearly, so it's more challenging to dodge them, but the time really ran out and the creates themselves don't work that well ;p.