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DivingDeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #660 | 1.698 | 3.500 |
Game Design | #747 | 1.576 | 3.250 |
Theme | #756 | 1.819 | 3.750 |
Overall | #764 | 1.556 | 3.208 |
Innovation | #767 | 1.455 | 3.000 |
Graphics | #780 | 1.576 | 3.250 |
Fun | #816 | 1.213 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player will play as a submarine with a mission to dive 1000m under the sea and retrieve the treasure box.
Did you write all the code and made all the assets from scratch?
All codes from scratch.
Arts and Audios are from internet.
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Comments
good job
Could you please rate my game - https://itch.io/jam/brackeys-10/rate/2236838
Thanks for playing, I have rated your game too! Good job!
Cool game, I really liked the soundtrack, it fits the gameplay perfectly, and the idea that the game gets more difficult the deeper you go, it would be more interesting if you had to climb back after you found the treasure chest, and if there were new enemies deeper.
Good Luck!)
Thanks for playing!
The musics are from the album "Solar Echoes" by Nigel John Stanford
Check it out if you like the musics, it's suuuuuuuuuuuuper great!And yes I was thinking about have the player also collect some resources like oxygen for them to climb back on but really ran out of time xD
The game doesn't really force you out of the bottom space unless the red creatures spawn below you. Maybe you could add some fish that travel vertically. That could help out the dynamic.
The lighting is also really cool, especially when you start playing and the water gets illuminated. It looks nice!
Personally I had performance problems. The game ran around 15 fps. Of course Unreal is quite demanding but there should be a way to tweak it. Overall as a first project in Unreal it's not bad. Good job!
Thanks for playing! That's a great advice to have creatures moving in more different patterns! And yeah I feel the lighting is relatively easy to set up comparing to Unity.
I'll definitely pay attention on the performance settings next time, 15pfs is just unacceptable as such a small game xD!
from switching to unreal this is pretty good, but the one thing i found was that the sub's movement feels a little clunky at the bottom because of the speed decrease. i'm guessing this is to make it harder near the bottom but i think you should have made it so more eniemies spawn rather than making it that slow. Anyways great game!
Thanks for playing! Yeah I feel the game play is kind of weird. I was thinking about to make the scene darker as the player diving deeper, and have some light source energy as a collectible for the player to collect, and use them to light the scene in the dark deep sea. If they don't have enough light source then the vision will be very limited and they won't able to see the creatures clearly, so it's more challenging to dodge them, but the time really ran out and the creates themselves don't work that well ;p.
WASD to moving around.
Red-colored creatures will do damage and the one little green-colored creature (it's a dolphin :p) will heal.
Mission is to dive 1000m under the sea and retrieve the treasure box.
Diving speed will slow down as you dive deeper.
Sorry didn't have time to add replay button and quit button etc...
I'm switching from Unity to Unreal, this is my first Unreal game jam project, the shaders kind of broken...
Thanks for playing in advance!