Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The diving action (spacebar) feels more like a booster than a dive since you can move up and down using WASD. It feels a tad unnecessary even more since the diver becomes unresponsive/too fast after the 'dive'. Only managed to get 179m :(

Just a suggestion but you can make it more fun by maybe only having a left/right button and a dive button. Pressing the dive button could give the player momentum to dive by consuming a small part of oxygen. The momentum could fade with time thus the player needs to constantly 'dive' as they go deeper.

It was fun nevertheless :D

(+1)

Thanks for the feedback!

You're right, the dive is a "booster" in code because it temporarily raises the velocity limit. It's called "Dive" because it provides a double boost downwards. 

I had considered only providing left, right, and dive actions, but I discovered that made it too easy to accidentally swim into an obstacle if the player pushed themselves downward. Player movement has momentum underwater, and the best way to slow down is by pushing yourself in the opposite direction. 

I'm glad you had fun!

Hmm, that makes sense logically but the gameplay could be improved a bit,  maybe add some particle effects of water gushing by or something to indicate momentum.