3. I may have an answer now. If you are inflicted with a negative status effect like burn it may cancel the HP Regen out. Since seffcts like "Burn" give negative HP Regen. For exsample if you had 3% HP regen and Burn gives 3% or more negative HP Regen it would cancel it out and resulting in no turn based dmg or reduced the turn based dmg if its stronger. Hope this could clear things up^^
7. As for the Fox Fire, I changed it to 2 hits and gave it two more rouns of cooldown and a warm up from 2 turns. If taht is too overkill i may remove the warm up. What do you think?
Besides that I fixed all other things you found, thanks a lot for the help! Will be included in the next patch^^
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I think Foxfire is fine as is, it is reliable damage against most enemies. I just think the Mutant Plant boss was incredibly weak; its ultimate did less than 20 damage to my characters. even if they were defending. Honestly, the entire Rabbit Burrow was way easier than the southern plains. Then I went into the western forest and the enemies were still easier to deal with. I feel the problem comes more from enemy balancing than anything else.
I see that is good to know but I think i will leave the cool down at least one turn higher. Yeah the enemies ultimates are probaly too weak, I will buff them a little bit
Balacing and fine tuning is definitely the hardest part.
Then teh rabbits should definitely getting a bit higher stats.
You think enemies have too less HP or too Less attack or both? Or something more like the Rabbits had too less HP and the enimes in western plains too much hp for exsample. Or maybe something else entirely.