I don't know what to call them, so for the sake of simplicity I will refer to them as "Scrundlekins" because why not
Anyway, this game is incredibly charming. Right off the bat, the art style is this perfect blending of cartoon and fantasy, that while being paired with the music (that sounds so good, very reminiscent of Sid Meyer's Civilization), just sucks you right in.
When it booted up, my cursor was on the side of the screen, so it panned halfway across the map, but I panned it back once I figured out what I was doing and got to work producing my scrundlekins. It was a nice difficulty curve because it felt challenging, while being forgiving. I had plenty of time to realize that I just needed to make more scrundlekins and the returns of goods would increase exponentially.
It was pretty surprising though, to scroll across the screen more than I had been and find out there are rival scrundlekins and this is a war, I just thought there was like an end point after waves of hogs, haha. But that upped the ante just that much more.
I saw the unreachable unlockables btw devs. This is your encouragement to continue. Seriously, this has so much potential and marketability. I'm here begging for a difficulty setting, because I beat the game before I even got any sword troops. Like, I just had a boatload of leather and wood so I sent out two waves of shield scrundlekins - full on Roman Phalanx style (and it was awesome) - and they just steamrolled the enemy base.
Again, it's just so damn charming. It scratches an itch I have to constantly be playing Civilization V, but it takes it down to a simpler level that's short form (read: not 5+ hours per campaign) and accessible. Devs, please continue with this. I want so bad to catapult-nuke the enemy scrundlekins. Congrats on the jam, and cheers!
-Zaozoruzhna
Edit: I meant to say, but if y'all ever make an android build I would seriously pay for it; it's like, perfect for mobile