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(1 edit)

Thank you for the feedback! I wanted to add sfx, but didn't have enough time, and i completely forgot that i could make wall clinging only possible when space is released, so that one's on me. I do agree that i maybe could've tried animating gravity fields but our teams' artist was busy so i didn't wanna overwhelm him, instead i added particle effects that are unique to each zone, i hoped that would be enough.

I also thought that i put *too many* checkpoints, and i think that the reason it seems like there were so few was because i placed them far away from the actual danger, thank you for letting me think about this! and once again thank you for playing the game and for the feedback

Oh also, I will tell our artist that you enjoyed the monster designs!