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(+1)

The music is really nice. I like how it changes with the action. A shame that there really weren't any sfx. The player gets stuck in walls if you just hug them. That's problematic when you try to jump.  As for the fields, they are a cool mechanic. Still they all look practically the same. Maybe there's something that could make them look more intuitively. To me the game is a bit too difficult. Checkpoints are good, but maybe making them a bit more frequent could help with that. You wouldn't have to run that much to get back to where you died. The monsters look great. Overall, great job!

(1 edit)

Thank you for the feedback! I wanted to add sfx, but didn't have enough time, and i completely forgot that i could make wall clinging only possible when space is released, so that one's on me. I do agree that i maybe could've tried animating gravity fields but our teams' artist was busy so i didn't wanna overwhelm him, instead i added particle effects that are unique to each zone, i hoped that would be enough.

I also thought that i put *too many* checkpoints, and i think that the reason it seems like there were so few was because i placed them far away from the actual danger, thank you for letting me think about this! and once again thank you for playing the game and for the feedback

Oh also, I will tell our artist that you enjoyed the monster designs!