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Really unique idea well executed! I think you could make it clearer when the player character is colliding with a wall, I thought the game had glitched out at first! Also, I think I'd like to move the camera faster, not all the time, but most of the time. Maybe if the user is pressing shift while they move the camera? 

Thanks for the insight!
And yes, seeing where collisions is hard, but that's because of the fact that you only see one slice. I could add a sound for trying to walk into wall.  And camera speed is something I also didn't really notice, mostly I think because of the fact that I knew the maps already.