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Impressice visuals. Is that a shader or something more complicated?

I think it's a bit too difficult for a GameJam game, but thight controls and using the lantern as also a weapon is inventive.

We also did procedural levels btw! It's been surprisingly common this time I think!

(+1)

Thank you for your feedback! The visuals are mainly a combination between a shader and a downscaled render texture. Yeah I didn’t have much time to balance the difficulty, it’s hard if you stay in one place, but really easy if you keep moving. I chose procedural because as I’m mainly a programmer, I would spend less time doing the procedural map generation than doing static levels. Plus, it allows for a different level every time.