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Thanks for the feedback Nyx. I'm very glad you liked the control system idea, I had a blast making it. As for the difficulty of aiming and shooting I don't really know how we could change without making the game "too easy". Would you mind giving more specifics as to what bothered you (turning speed, linear speed, enemy chase speed, etc...) that can help us improve the experience.

The main thing is that I feel like the player hitbox is too big. The turning is fine in context but combined with the constant getting hit it feels more frustating when you're trying to shoot while not getting shot yourself. As for the speed, I was kind of disappointed you couldn't outrun the enemies, but that's ultimately your call. I would have liked to have been able to change velocity more easily, but I can understand the decision to make space flight feel like it is. Also, I didn't quite understand the point of the extractor, and the reload button didn't seem to do anything until suddenly it did. I'd suggest a gauge on the missile's load, and maybe a bit more explanation on what each function does. This is a good game either way, and I hope your improvements go a long way.

(+1)

Thanks for taking the time and effort to give us additional feedback.

In the dev version of the game in my PC it is possible to outrun the enemies, you just can't do it without dodging a bit (+ oxygen management).
The extractor wasn't fully functional in the GameJam upload, apologies for the confusion. It is supposed to extract metals from asteroids in order to repair your ship. In the dev version it can already do that but I still need to work on the spawn rate of extractable asteroids and their variation with difficulty (harder to find in higher difficulties).
As for the reload and ammo display for both the machinegun and missile, I'm thinking of making their icons be filled with color clockwise and deplete as you spend ammo, another option would be making an external gauge or a (amount/maxAmount) display that changes to (reloading.../maxAmount).
The UI artist will be working on a better controls instruction panel as soon as he has some free time from work.
When these changes are ready we are thinking of uploading the new version to the game's page, since the Jam's version cannot be altered(I think).

I didn't really understand what you meant by changing velocity more easily,  is it having a higher acceleration or maxSpeed?
Again, thanks for taking the time to share your opinion.

I meant changing direction on a dime could be easier, I guess acceleration. Thank you for your time!