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(+2)

Excellently presented, graphics and audio are exceptional, though the background music seemed to fade into the ambience a little bit until the ending scene. I agree with other comments that the intro scene is a little long on successive restarts, and I thought the ending was also a little long. 

The sub usually felt good to control, though before getting any upgrades I did manage to spend 27% of my energy getting stuck in a little crevice while scanning the little thing to the left of the start point

It was sometimes a little finicky to get in the right position to scan, so showing some hint of the scan arc could be useful, and it wasn't until almost the end that I noticed the scan percentage on screen, so that could either be placed above the item being scanned, or turned into a bar or radial progress meter over/on the scanned item. Toward the end of the game, scanning as a mechanic seemed to drop off somewhat anyway. The light upgrade didn't seem to be very useful, I never needed it to see and turning it on only seemed to drain the battery and trigger enemy aggression.

I did almost get stuck at the beginning, before I understood that I needed to die to upgrade, I ran out of energy and wasn't able to move, so I had to restart the entire game.

Overall very well made, great game.

(1 edit) (+1)

Thanks for the feedback , when the battery is empty or you are below max dept you should implode in wall touch. I’ll look into this. You got us the scan numbers are implemented the last few hours :) 

Thanks for taking the time to comment and share your findings.