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Resurrected Studio

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A member registered Jan 06, 2023 · View creator page →

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I got all states of the game now.

My idea :
ok the initiative is now random. You could have Units with speed or have an action where you gain speed like cheer or something. 

You can also give a unit speed so the turn is something you can win. 

When you have other abilities like counter / intercept / agro and block . You can loose that and use other tactics. I think you can Make the attacks / bloks / boosts / play new card  more interesting.

If you need ideas/ perks / unit special abilities feel free to ask for suggestions.

Thank you for the kind words.

Thank you for the feedback. The game  turned out more relaxing then intended ( luck ).

Thank you for the play. We think we can make this in a full game we keep you posted.

The clicker idle is a niece for sure . I think you love or dislike, like the jrpg grind. Thanks for looking past this and taking the time to write some feedback.

Thank you so much for this feedback. I needed it today. :)

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I like to make simple games then go to work on the juice is my favourite part.

Having a talented artist help with that :)

The mining laser is also one of my favourites. The ores when rare or hoger are also a good bet to get more research points. The cooldown when full on abilities is super mighty.

Thank you for playing our game. 

haha I must have a sick mind then :) 

I have an idea instead of the random dice roll you could invest in 3 tings on your turn . 1 defend for shield . 2 Attack for damage or 3 ready up (focus )to win the initiative.  

If you have a Minotaur as example with a heavy attack that needs 1 turn to charge you want the rest of your team to gain the initiative.

makes sense then :) great use of the free software!

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There’s a lot of work involved in creating a skill tree, yet you managed that and also added zoom/pan levels(I’m seriously impressed)! The 3D sprites look great, and the effects inside the circle (and the circle itself) when casting are really cool. gameplay easy to understand and feels fair . Awesome entry!

Hahaha, a face-slap challenge, and then you pick an old grandpa and lose! You must have had a blast making this. The music is really cool, and the tournament format is fun(not too long), so it’s easy to keep trying again and again.,

How many bees are there this is big dude!

So you made two games in one jam—impressive! I really enjoyed the obstacle run, but the war segment was a bit too laggy to run smoothly on my PC unfortunately.

Nice prototype! I really like the concept, and the choices feel good. However, the five cards I selected don’t seem to end up in my deck(I’m only able to use three), and then it says I’m out of cards. Maybe I’m missing something. The turns could also be a bit faster, and it’d help to make it clearer whose turn it is. Overall, there’s definitely a lot of potential here!

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I really like the auto-battle mechanics—they play out nicely, and the choices feel well-designed (though sometimes they repeat, which might just be me being nitpicky). The theme is solid. I made it to Day 45 but there were no new enemies spawning, so I stopped—otherwise, I would have kept going. Also, if you pick the Druid at the beginning, it seems impossible to win!

I love the choice mechanic and the good/evil meter—it adds a fun dynamic to the gameplay. The text dialogue is also really entertaining, and the death animation is seriously impressive!

There are a few small improvements that could make it even better, like refining the skeleton rotation and the walking animations when pressing multiple buttons at once. Still, the characters look awesome, Last screen with devil and angel looks good—kudos on that!

This is a really cool card game! The retro style and effects give it an awesome overall vibe. I also appreciated if you had the option to skip the intro like you did in the tutorial—so i can jump into the action right away. The gameplay is straightforward and easy to learn, making it a great entry overall.

This is a really cool platformer, and I’ve gotta say, the controls feel super slick. My only criticism is that I wish there was a bit of “coyote time” on the jumps. The “double or risk it all” mechanic is also really neat.

Here’s a tip if you plan on doing more jam entries: consider a gentler learning curve. Make the first few levels a little easier—maybe add an extra step between levels one and two—so players can learn the game mechanics before hitting the harder challenges. That way, we can also earn resources to buy extra goodies in the shop. Since many of us in the jam are devs and artists, we don’t always have the time to practice and master every game. But overall, fantastic job!

Rock Paper Scissors Minus One is a nice twist on the classic concept. I really like the “juice” of the game—it’s a bit short, though. I wish there was more content because you know your sh#t!

It reminded me a bit of Spore. It would be awesome if you could choose an upgrade or evolution path once you’ve earned enough experience. Adding some particles on the screen and clearer hit indicators would really spice things up!

Nice mechanics, and I love the space theme! I appreciate how you have to decide which numbers to use and where. Also, it’s cool that our settings screens are similar :).

Great take on the Minesweeper concept—love the RPG elements and the battles. The area-reveal mechanic is really cool. That said, I’m missing a tougher choice beyond the first square; after that, it’s mostly straightforward logic.

The concept is simple, but wow—you must be a wizard at level design! This is incredibly well done. I really appreciate the replayability factor in trying to get the best choice. I also love the death card; if anything, I’d enjoy an even more brutal version. (By the way, I’m a hacker!)

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This game is awesome with the theme—love the character selection at the start and the smooth transitions. The retro style is just perfect, and I wish there was even more! The combat log is also pretty cool.


https://upgraded-studio.itch.io/orebits

This game looks amazing, especially the intro—I totally didn’t expect to play as a gargoyle bat right off the bat! I have to admit, I’m missing the “hard choice” theme, but other than that, it’s a fantastic experience. One tip: consider making it a bit easier early on so jam players can feel successful sooner—it felt like a bit of a grind to get better. Then again, maybe my gaming skills are just lacking!

https://upgraded-studio.itch.io/orebits

The game looks great, and the music really fits the atmosphere. The sound effects are well-chosen and add a lot to the experience. The fast gray bees, however, can be tricky to hit—sometimes it feels like the hits don’t register at all.

I also wanted to ask about the story: is it actually about your father passing away? If so, I’m very sorry for your loss, and I think it’s admirable that you created a game inspired by that experience.

https://upgraded-studio.itch.io/orebits

The choices in the game are hilarious, adding a fun twist to the overall experience. The gameplay is simple but the difficulty is there! Overall, it’s a solid entry for the jam.

https://upgraded-studio.itch.io/orebits

I made a video showcasing the issue and also have a few possible fixes. If you’re interested, feel free to hit me up on Discord!

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You created a bunch of levels with different enemies. The laser-shooting ones and the ones that follow you are pretty tough! The cat getting bloody is a neat effect, and saving a character is a cool mechanic. Choosing a character for each level works well, but I’d suggest using a button press instead of hover—right now, moving to the “Go” button automatically selects the rightmost character. Overall, great prototype! Next time, add a screenshot on Itch; I almost skipped the entry.

https://upgraded-studio.itch.io/orebits

I can definitely see this becoming a full game once you add more choices. It could be a relaxing puzzle/strategy experience on mobile.

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The movement feels slow at first, but after a few runs—and collecting those “fruids”—it really picks up. The fast empowered state is awesome, and the slow effect after it ends works well. Once you hit the three-minute mark, there’s a glitchy sound. It’d be great to add  an overview/score screen so players can share or snap a photo of their results.

https://upgraded-studio.itch.io/orebits

The bodies piling up when clicking is awesome! I really like the mechanics, and the game juice is spot on.


Thanks for the feedback!

I have a love hate relationship with idle games .

I love them but they just take much of my time.

Thank you for the feedback. Did start with touch controls then the hovers came in and had to switch to mouse controls. Did not have time to do all touch controls unfortunately.

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Our game is a made in a jam we can’t fix or change things for 6 more days. After this we will have a look at all suggestions.

So if you have more just share with us .

Thank you for the feedback I’ll intend to play all remaining  games today !

Thank you for your time to comment on our game.

Yes the UI took a lot of our time and there still a lot of flaws in it (ssst).