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(+1)

Thank you so much for this amazing comment and detailed feedback, we truly appreciate that so much! We have a Trello polish board, and I'll be adding the new points: for example the jump and camera position, good point thank you! By a see through effect on the terrain when the player moves behind it (the terrain), I'm not sure I 100% understand. As in, a sort of ghostly overlay on any terrain that is behind you?

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Happy to help!

Basically what I mean with the see through effect is that when the player character goes behind/under some terrain, you cannot see them. This can be awkward if you're fighting enemies as you can't see whether they are about to hit you/where to shoot. To fix this problem, it would be good if when moving behind the terrain, the terrain itself would become partially transparent, allowing you to see whats happening behind it.

Sorry if I haven't explained it very well. Its a common QoL feature in most 3D games.

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Oh! By terrain (which I'm interpreting as the ground) do you mean the 3D environment assets maybe? Like a wallhack/see through walls but implemented as a feature - sort of like in Assassins Creed when you can use an ability to see the outline of enemies? Could be an idea! Thanks so much :D 

(+2)

Yup, you got it ;)