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(1 edit) (+1)

Session 6.

1. Cure it Alls can be purchased for 250 Gori from TF episode shops yet can be sold for 2500. Granted you have to finish the episode but that's still easy money. They also remove all positiv status effects.

2. Where to Nana's clothes go during the mouse section? They just kinda disappear as is and her sprite is 100% naked.

3. For whatever reason Foxfire is disabled as a mouse despite other Kitsune skills being available.

4. The monster rats respawn meaning you can kill the same one over and over to complete the quest.

5. You can see other rooms from various positions during the mouse quest.

6. The two types of monster rats are hard to differentiate.

7. Healing items have nearly triple the effect on mouse form for some reason.

8. Nana's clothes magically reappeared when the tiny mouse effect was removed.

9. If the stairs are too dangerous for Nana why is she stopped by the bars?

10. Spiritual Border can continue levelling above ten and begins only requiring 5 uses per level, the same amount of uses required for the first level.

11. Giant Coin turns into Protective Coin when picked up.

1. The description of the item states: "A antidote that removes all negative and positiv status effects."
Yeah I made the items cheaper in the TF episodes but you are right I also should reduce the selling price, thanks for noticing!

2. I mean its just a game about magic, monsters and transformation, not everything needs to be realistic.

3. The tutorial states: "Also you can't use certain skills when you have "Tiny Mouse" effect.". It also includes Fox Fire.

4. Yeah I am aware of that, just couldn't figure another way out without potentially softlocking the player. But I came up with a solution now, will be fixed in the next version^^

5. Makes sense for me since all the rooms are in the same building. So I don't think of it like a bad thing or error.

6. In the mouse quest is only one type, If you talk about all enemies, yeah there exist a brown and a black rat/mouse. Sorry I don't think i get the point.

7. Thats unintentional side effect since I tinkering wit the healing effects, will be fixed in the future as well!

8. Same as 8, just a visual thing to give more variety.

9. Pretty much same reason as for the cutable bushes in pokemon, just to give an excuse why the player can't go there.

10. 10 isn't the Max level. But that is strange, actually each skill level only should take 5 uses. Maybe that is one of teh changes that only affects a fresh new save file? I will look into it later! But the plan is taht every level only should take 5 uses since there are so many skills to choose from.

11. Forgot to rename that after renaming the item. Fixed as well.

Thanks for all the finds again!

(+1)

6. The difference between the two palettes is subtle and they have very different stats. Maybe there should be more distinction between the two.

10. When I was playing each consecutive skill level took more uses than the last. I've seen other RPGMaker games using that plugin in that way, so I thought it was intentional.

6. Yeah i can see that point. I will replace one of them witha  new drawing once I find the time to draw another one.

10. Yeah it at first was intentional but I later decided since there are so many skills that it would make more sense to always set it to 5. Sometimes plugin change are only reflected in fresh saves but in theory it should be only 5uses per level for all skills.