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Loved this game, the one I had the most fun with so far! 

I think something could be improved here and there. For example, I would like more clarity about stats, for example how much damage I do and how much damage an upgrade grant. Also legendary upgrade are just too strong, nullify the challenge after you buy one or two.

In my opinion the graphics are not bad, but some elements should stand out more. For example enemy and projectile are almost the same, the player character has almost the same color as the background...

Also you could add an explanation about how interest work, I figured out it's like how some auto-chess game works (cool idea btw, it works very well!) but it's not clear at first.

Overall it's a very nice game, good job!

(+1)

I really appreciate you leaving such detailed feedback. These are all great points you've mentioned, things I tend to miss when I've spent too much time in the trenches playtesting. A detailed stats panel was something I was really hoping to get in but out of fears of people seeing it and thinking this game was some spreadsheet management sim it had to drop off, at least for the Jam version. But it does warm my heart to know someone cares on a level where they want to know exactly how much something buffs them as opposed to "MORE DAMAGE PLEASE".

Thank you for playing.