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(1 edit)

Clever concept but very finicky controls. Will definitely check it out if you expand on it post-jam.

What made the controls finicky ? Was it the key binds or more like the movement speed and stuff ?

The latter, it was very hard to put the platform exactly where I wanted it to block a horizontal beam. It might also be the right call to have a brief slowdown / warmup for the character's momentum, rather than instant freeze and unfreeze, it'll make it a lot less twitchy.

Ah okay gotcha, thanks for the feedback !