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Kay good to know when I reduce their attack a little bit, thanks!
Just for reference, have you ever used Def increasing potions, bought passive upgardes like Def+ or unpgarde def with skill points?

Oh really, must be a thing i just overlooked for the overworld. For battle that would require drawing a new version with clothes which is just too much work at the monent, but I may do that for the full version.

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I did upgrade my stats via various means, though not top of the line.

The library is dark at night. This makes it hard to read.

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I see thanks, just wanted to be sure that taht variable is also considered^^
Then i will lower the slimes attacks a little bit, thanks!

Oh that definitely is a bug, will fix taht as well!

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Is doing 24000 thousand damage per attack normal? Not sure if that is because the enemies are in the western plains or because I have Luca in the party. I killed that ghost in a single attack as well. Hmm, after some further playing, the damage seems more normal? Aside still dying with one attack.
Also, is "Leben Ring" intended, and not "Life Ring"?

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That's an pretty insane amount of dmg and don't sound that normal. A few question:
You doing that much dmg in which form?
On all enemies or just taht Ghost?
Youa re using support skills before hand or just normally atatck without anything else?
Also it just happens tehre and nowhere alse?

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Slime and Human tested. All enemies. I use support skills. I haven't checked out other areas yet.

Wait, could Second Tail be responsible? It seems to work on those enemies. Also for my party members as well. I cast it every time just to level this up for faster cooldowns.

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Yes I looked and taht actually is the case. Some of the enw enemies missing an immunity to the skills effect its just supposed to work on demon types.
You're guess is absolutley right! Thanks for noticing I will fix that and make a new version today!

Also yes the anme for the ring is intended, think it just sounds funny taht way!

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Would a switch of the mechanic internally make more sense? Basically check, if something is a demon via a flag. Or does this not work due to the engine?

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The rpg amker engine is pretty limited in a lot of areas unfortunately so I most of the times need to make workaround or make scripts that allow more complex stuff or grab free to use plugins that add some more complex features.
There is not really a way to categorie enemis into such types unfortunately so the best solution I came up with is giving them complete immunity to teh status effect.
It works very good but as you can see it'sa  lot of extra manual work to set things for every enemy so sometimes such overlookings happen but they are easy to fix once I cought wind of them most of the times.