Thanks for the feedback :) Yeah a lot of people don't use Unreal for jams because Unreal games are expensive for no reason. I'm prolly gonna switch to Godot after finishing my current project lol.
Viewing post in Diving Deeper Into Madness (demo) jam comments
Yeah and it's especially bad when you are making a ps1 styled game since people would just think the game is badly optimized. I was going to switch it to forward shading so more people can run it but that would require me to recompile shaders and I was already running out of time so I just decided to go with deferred.