Very nice, extremely atmospheric game. Loved the setting, maps, and general feel of it.
However, I got stuck at the Meatcutter in the well. With the tools I had there just didn't seem a way to kill him being level 3 and without a way to level up. Maybe I'm missing something. If so, let me know. In general, you'll probably want some failsafe for situations like this, since it will become more common going forward as the amount of player choices increases.
Also, some miscellaneous thoughts:
- Why are STATS called STRATS.
- SWAG doesn't really seem to fit the theme.
- The menuing sounds are really obnoxious, especially the farty back sound.
- Why is there such a big spacing between lines in dialogue, is this an artistic choice? They also cut off at the middle of the textbox.
- Why does the dialogue end with Sarah after confirming a dialogue choice, with the Android it just reshows all of them so you can keep asking questions.
- Props have very agressive collisions, such as the axe in the hunter camp.
- The music choice is great by the way.
- Also like the concept of intentions/mood and the equipment in general.
- Shame taking off the black suit doesn't change appearance (or do anything).
- Bulletspray doesn't actually cost Sanity? Is sanity even a thing.
- It's strange that the attack text say that it's kill or be killed even when you're fighting harmless targets?
- Have you considered plugins that allow the player to increase combat speed? Combat is rather dull compared to the world and exploration right now.
- I learned "butchering" but nothing showed up.
- When I have a dialogue choice, there should be a short pause, so I don't accidently click stuff when mashing A (because I clicked the wrong dialogue choice).
- Also the selection of dialogue choices is very unclear, since it's a black on black selector.
- Pressing X in a dialogue choice picks the second choice.
Again, very nice and good looking game. I would have kept playing if meatcutter man didn't keep chainsawing me to death.