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I had to hit my keys very hard to get any sort of reaction from the cube. I was also unable to figure out when it moved or stopped. Sometimes when I pressed space it would jump immediately and sometimes I had to hold it down and then let go to get a jump at all. this made going across platforms extremely frustrating as often the cube wouldn't respond. 
I like the simple visuals, however the pixelated edges of the cube, while interesting, only served to make it more difficult to see exactly what the cube was doing. 
Nice, simple concept. Confusing and frustrating controls

Yeah, though trying to use a physics engine for this gives the Button character some cute clumsiness, it borders on frustrating at times. We'll probably keep tweaking the way the character is rigged and controlled to eventually get the best of both worlds. The pixelation too, doesn't take the player's screen into consideration, so every game pixel is 6 real pixels no matter what, which only looks ideal on high res monitors (I'm on a macbook pro). We should fix that. Anyways, thanks for playing and taking the time to give us good feedback!