Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First off, loved the battle UI, the hearts, apple, and chalice look great, you could keep that as is and it'll be perfect for the final product. I liked the item management aspect, felt like I had to scrounge around for resources and even getting small items felt like progress. Would love to see more enemy hazards as well, like the exploding mushrooms. I will say with the boss, Mortes, my first time fighting him he could not hit me, maybe hit me once or twice, and the battle went on for quite a while since the hearts healed him back to full health. Reloaded and tried again, this time he hit me more but still missed a lot. Couldn't tell if it was a bug or due to a mechanic i was using, I actually really like for mechanics to be obtuse and mysterious in RPGs, just wanted to give a heads up since the boss felt kind of anticlimactic.

Thanks a lot!

And yes, boss was rushed for Demo Day, sorry for that, he needs lots of improvements.