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First off, loved the battle UI, the hearts, apple, and chalice look great, you could keep that as is and it'll be perfect for the final product. I liked the item management aspect, felt like I had to scrounge around for resources and even getting small items felt like progress. Would love to see more enemy hazards as well, like the exploding mushrooms. I will say with the boss, Mortes, my first time fighting him he could not hit me, maybe hit me once or twice, and the battle went on for quite a while since the hearts healed him back to full health. Reloaded and tried again, this time he hit me more but still missed a lot. Couldn't tell if it was a bug or due to a mechanic i was using, I actually really like for mechanics to be obtuse and mysterious in RPGs, just wanted to give a heads up since the boss felt kind of anticlimactic.

Thanks a lot!

And yes, boss was rushed for Demo Day, sorry for that, he needs lots of improvements.