Game looks very good visually. And the combat is also seems fairly unique. Unfortunately the dialogue is wonky, with many spelling errors. The UI, especially the clarity of the UI during combat, needs work. But all in all a good looking start to a game.
Some thoughts I had while playing:
- Why are the menu options all the way at the top right? They really don't stand out.
- Sound seems weird. Are you correctly using linear2db before applying the slider?
- Please get someone to spellcheck your dialogue. The flow is often broken as well, with missing commas and the like.
- There's some desync where the subtitles don't correspond to background changes which is really jarring when the background temporarily turns to black.
- Amazing art btw.
- Way to skip the intro please.
- Red dialogue indicator arrow should follow me when I hover over a choice.
- Even in the future people use French slang. Disgusting.
- Consider starting with an action sequence before introducing the character dialogues. Combat should come way earlier in the game. Just like most Fire Emblem games will start with some combat to give the player a taste of the game before they get invested in the characters.
- Amazing art btw.
- Would be nice if characters had different facial expressions.
- Driving is very slow.
- What bothers me about the text is that it's as spoken. Like: "Radio contant. A moving one, kind of like a ship.From Impact's direction." Works fine as spoken dialogue but feels strange when purely written down.
- Consider changing the outline of dialogues depending on the speaker.
- Spread out your tutorial, don't expect me to remember an entire text without having been able to put it into practice. Even just splitting up the different parts for reference would be fine. Good that you can pop-up the tutorial everywhere though.
- Amazing art btw.
- Need a selection indicator on the map and not just in the top right.
- The UI for the combat needs work. I had no idea what to do with the abilities in the middle right.
- Right click to drag the map is a strange choice. At least allow me to use arrow keys or WASD.
- Scroll on tutorial also scrolls the map.
- Combat animations and clarity clearly needs some work.
- After tutorial I got back to the scene after the Impact and before moving to Trader's Rest, so I assume the demo ends there.
- Would be nice to have a way to close the game that isn't alt-F4.
- Amazing art btw.