It plays alright, but there wasn't much to do as enemies didn't pose much challenge so I didn't need to think about the stats, choice of weapons, dodging or stamina management, so those feel like slapped on systems.
There's a lot of inertia and slow acceleration, so movement doesn't feel satisfying and even grabbing a weapon off the floor is hard.
Altitude is really weird although I understand why it would work like that. I instinctively try to maneuver in 3d but instead I'm draining all my stamina without much result. Instead of being a cool, fully 3d shooter it ends up being an extremely floaty arena shooter. Vents are a good way to alleviate that and II wish sponges would have that effect too for a nice risk reward.
Primary weapons are unsatisfying as they are slow and hard to hit with. On the other hand elemental abilities are great and I wish I could mix those in constantly instead of having cooldown timers.
Crosshair is small and blends with the color scheme. Enemy projectiles don't stand out enough.
I wonder what the game would play like at 2x speed or so?