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(+1)

Thanks for feedback.
Regarding difficulty and resource management: Try spawning more enemies. But it is a demo after all, not really supposed to be difficult. The main loop will not be a survival / wave based thing like this, this is just demonstrating the movement and some systems.

I wanted to make it feel like you were controlling a ship/submarine in water, and I feel like if there were less drag and stuff, controls it wouldn't feel like that anymore. But I hear you about the weapon pickup stuff

Yeah, this is gonna be a PvP game at the end of the day, so I figure full vertical movement would break a lot of things. I wanted to emulate the feeling of a jetpack or something like that

I hear you about the primary weapons. I'll buff them up.

(+1)
Yeah, this is gonna be a PvP game at the end of the day

Oooh, ok. That makes a lot of sense why the gameplay is in that state.

If I had to replace swimming up with something it would be a mix of jump and hover that would allow for vertical strafing around enemy.

Try spawning more enemies

I already did but twice is not enough.

I wanted to make it feel like you were controlling a ship/submarine in water

I can see that. While playing I thought that it would fit better if reskinned as large ships or planes combat. Shrimp is not a great match for this kind of movement.

(+1)

What about shrimp MECHS?

I'd never say no to a PRAWN suit.