Some thoughts as I play:
- Charming look. I like the details of the guy falling to start the level. The look of the world and characters are pretty good.
- Inconsistent use of the buttons. Sometimes space does something, sometimes enter, sometimes A. I'd try and make any "activate" button the same as the jump button, from start to finish. Skipping cutscenes, selecting menu, etc...
- I personally don't feel that the jump is too floaty. I think it feels fine for what you're trying to do here. If it was less floaty, then it would make the other mechanics significantly more frustrating.
- I think you're trying to be way too clever with the camera. There are lots of articles online about a dozen different camera tricks, but honestly my opinion is that most of them are trash. Pushing the camera in front of the player, dead zones, etc... In my experience, the best thing by far is to keep is simple, and just lerp the camera towards the player. The best way is just to move the camera X% of the distance to its target every unit time. Adjust the % up or down for a snappier camera, down for a smoother camera. It's smooth, never noticed by the player, never gets in their way, never causes an issue. Perfect.
- It's extremely frustrating that if you're up against a wall and try to hit it with the hookshot, it fails and you just fall down.
- I'd try to give the player a little bit of a window from when they hit into a wall from their hook, to when they can jump. If hitting into the wall from hooking it caused you to bounce up a little, and during the ascent you could jump, it might make the game feel a lot more fluid.
Keep it up, it's definitely some great progress since I last tried.