Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Almost didn't play, because of the banner. Didn't expect such a game.

Well, I love movement games, and this one plays pretty nice, which is rare. Though crouching felt underwhelming. Love the aesthetics and hand animations. But there was so much text and UI involved... Played the tutorial and a single level, then quit. The UI clicking and reading just doesn't mix with the action.

Thanks for playing. The tutorial is more optional, than it used to be before. I think it is fine to jump right into the game, but at the same time, there are many mechanics I flt like they need explaining. Sorry I got burned you out by reading. Each Dungeon run only takes a minute or two after you get passed the initial introductions to all systems.

Almost didn't play, because of the banner. Didn't expect such a game.

T-thanks, I am happy the game is better than the thumbnail makes it seem. I plan on making new thumbnail at larger development milestones.

I might give it tomorrow another try. The other levels looked fun from the pics.

When it comes to a thumbnail, for me at least, I want to know what kind of gameplay or "thing" I can expect of the game. Doesn't have to be pretty, just getting the idea across.

I plan for thumbnails in future to feature story related characters, so I don't think they would give the sense of gameplay. I understand I only have one chance to hook players with the game, so I want to have a nice thumbnail after the game is closer to being finalized.