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(+1)

nice art, I feel odd about choosing items / demons without knowing what they do.

"shields are how many times you can get hit by your weakness before you have a negative effect"

The ESL is a bit too strong. the explanation afterwards kinda does the job. I know enemies can get a stun status but didn't understand when it happens. 

fat guy that owns the shops says "kill some beast and use it on the gate"

you don't use the beast, you use a key maybe? "use the key it drops on the gate"?

it says "you have entered the shopping district" even if you leave it

if I press left, then press forward right away, I move to where I was facing(while the camera turns), not to the new forward direction. maybe some input-lock needs to happen while turning.

the music is kinda bad when it starts. I had to mute it. 

>nice art, I feel odd about choosing items / demons without knowing what they do.

I wanted to do a more unknown mysterious feel, and there was a bug with showing text with it.

The text was written when I was half asleep, I need to go back to fix it.

I'm trying to do with a more ominous sounding off kind of music to make it sound otherworldly and fully different than anything else for a unique feel. I think it fits with the idea, but I have to make sure it still works. What theme made you want to mute it (What area of the game)?

(+1)

the combat, drums go boom boom boom boom, just drilling drums, really need to tone them down. I think the combat theme was OK after that, only the drums were actual pain to listen to.

Thanks for the feedback, I'll probably either remake it or replace it later.