* I plan to make sure they get more interesting in later levels, be it cutscenes or side stuff like NPC interactions. Even if the "introduction" is very weak.
* Cutscenes are basic animations because I still haven't figured out a proper "slideshow" style presentation, but other people told me to slow it down at least.
* Arrows also work with movement, so I may have to ditch WASD in general.
* The kids' jump/ladder use/quit functions are bound to Z because I thought giving the player control over that was safer than figuring it out with the limited "AI". Maybe actual level design or tutorial info could still be tweaked.
* The portal mechanic is taken from a tutorial where its collision vanishes for 0.5 seconds, which might be another reason for them to not always work.