Thanks so much for this, I've been using this controller while I learn Godot! Small question, if the player node's starting rotation is 90 degrees (so it's facing the correct way within the scene), how can I avoid the controls also having 90 degree rotation applied? Or must the player node rotation always stay as 0, and I somehow rotate the scene 90 degree around the player? Thanks again!
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Even in the latest version of the project which I grabbed from github, WASD movement is rotated 90 degrees if the Player node was rotated 90 degrees within the world. I'm not sure why the rotation is a problem, but if it definitely works on your side then I'll keep digging to find out what I've missed :)
Amazing, thank you!
There are two things I'm trying to figure out with my copy of BasicFPC. I'm intending to solve these myself but I will also send the feedback here in case it's useful for you.
1. Handle head bumps so if the character's head hits the ceiling they don't hover.
2. Fix movement issues when using keyboard controls while PS4 controller is connected.
Anyway I'm just having fun with all this, and you've saved me a lot of time!
If you are still having problems, right click on the player controller in the scene you are working with and hit "Make Local" and you then you can rotate the camera to change the direction that player is facing without messing with its movement
Hopefully this helps someone, I had a similar issue but was watching a video and saw someone do it.