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Once again I have to mention, that the platform buttons on the itch page WILL NOT magically turn a Windows build into one for Linux or MacOS.

Please switch the target platform in your Build settings (possibly need to install the Unity module in the hub first), and make another one. (Note: while the Windows build target will be put into a new folder, the Linux one will be right in the folder you select, so please make an empty forlder for it.)

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Yeah, sorry about that. I set up the itch.io page in the last 30mins of submission and panicked last second. I'll be fixing that, thanks for the heads up. If you're using Linux though, in the meantime you can use Proton to get the game running.

For plain Unity builds I can usually just run them as `wine game.exe`.

That's weird. Most people have been able to use Proton to run the game. I'm not sure if I can upload a Linux build as per jam rules, but I've got other people to try it and Proton does work for them.

Well, I have never used Proton at all, so far ;)

Playability using Wine directly or Proton was actually not what my initial comment was about. "Advertising" it as a Linux download was...

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Well, as I have stated before it was a last-second mistake. I didn't mean to advertise it as a Linux game. I have also added a Linux build so let me know if it works for you. Thanks!

Now that all this was cleared, I had a moment to play it, and it's a great game.

I fully understand why the higher levels don't have different maps for the various difficulties, but also found that solving The Bridge (again) didn't register for higher difficulties...

At first I didn't see that there are a few more levels, so some indication like a scrollbar or arrows pointing down (and up if the view is showing the higher levels) would be useful. And an "official" Quit button couldn't hurt ;)

(Also "Back to Menu" and/or "Restart" for within the level)

But that is small stuff that's easy enough to add for an update :)

Hey, thanks for coming back to play it! Yeah, the Bridge can be fixed easily but I forgot to add a single script handling that stuff to the level in my last-minute panic. A scrollbar or arrows are a good idea, I'll definitely be adding them if I ever plan on doing a post-jam version, as well as the buttons for within the level. Thanks for the feedback too!