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(+1)

Sorry about that pal, but I appreciate you giving it a look! This was my first time making a city-builder type of game, and I learned a lot from it. The first issue with placement dealt with how I was selecting grid tiles, which involved ray casting; getting back to it, I'll probably rip that out and just use the mouse delta. I never got around to implementing parks (or the bulldozer icon), but you can destroy buildings by right-clicking on them. Lastly, I need to consume the mouse events when buttons are clicked on the roster.

I hope you appreciated the art work, post processing, and Greg Klein's soundtrack, though!