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Sepiatone City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sounding Good | #6 | 3.000 | 3.000 |
Overall | #13 | 2.429 | 2.429 |
Relevance To Theme | #14 | 2.857 | 2.857 |
Looking Good | #15 | 2.143 | 2.143 |
Fun To Play | #16 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As others have said, very ambitious for a jam idea. I won't recap what others have said and I'm sorry some of the team got sick. I have to say one of my fave parts was the music which reminded me of watching Frasier! Good job.
Glad you liked the music. I was going for a lofi version of Satin Doll by Duke Ellington.
Hi.
I guess most of the problems are already addressed by the others. Somehow, I did manage to get to 10 citizens :D
But I do enjoy the music.
Hey guys,
A city builder! Well, this is an ambitious take for a game jam! Love the courage though! And well, to be honest you have some mechanics already there on which the game can be expanded on!
I just read that some of your developers got sick and I can relate to this. Mechanics wise the game is missing a lot so it would be a good game play experience, but like I said, the ground work has been done!
Problem for me was that I was greeted with a bunch of build options(?) on the menu, but without a tool tip or building panel it's really difficult to know the specific purpose of the building. Maybe the game already starts with one selected and I was painting something on the grid which I didn't know what it was. Probably it required electricity, but not sure how to get that either :D
Heckert mentioned the difficulty in placement. I agree. This need a bit iteration so it would feel natural and good.
I suppose ultimately there would be pedestrians, car, and the city would feel alive, right? Now that (purpose) was also missing.
Love the music! Nice and very good feeling in it!
Suggestion: I would redesign the indicator on the ground. The effect on it makes me feel I am not placing / drawing things, something else.
Anyway, looking forward to see where you take this game! Good luck!
Cheers!
ps. Camera needs control over rotation! :)
Thank you, I actually patterned it off of the original Sim City; so the first thing you were building was residential zones. The rules were meant to start similar, and I would build uniqueness from there via trial and error.
This isn't the first feedback I've gotten about the indicator, and I understand; it needs more than a particle mesh to be more visible, especially with the post processing effect.
Thank you for playing!
Interesting concept and pretty ambitious for a jam game :)
Placement of the various items was quite difficult for me, especially doing a long row of power lines, rails, or road...
The tree (a park, I suppose) wasn't accessible for me. Also, the item roster didn't prevent me from placing items which in turn prevented me from selecting a different item type some times...
Thanks for checking out the game. Yeah, our coder got sick right when the jam started so he wasn't able to dedicate as much time to it as he'd hoped. We may still keep working on it after the jam.
Sorry about that pal, but I appreciate you giving it a look! This was my first time making a city-builder type of game, and I learned a lot from it. The first issue with placement dealt with how I was selecting grid tiles, which involved ray casting; getting back to it, I'll probably rip that out and just use the mouse delta. I never got around to implementing parks (or the bulldozer icon), but you can destroy buildings by right-clicking on them. Lastly, I need to consume the mouse events when buttons are clicked on the roster.
I hope you appreciated the art work, post processing, and Greg Klein's soundtrack, though!