Hey Hulya,
I absolutely love the idea! I have been playing with the idea of Tapper with myself occasionally but never tried to have my take on it.
The visuals on the start are amazing and very inviting! The music is spot on to the theme. I feel like I am in old Paris! I gotta love the menu entry for setting the music loudness as well. Very inventive!
Actual game plays pretty nicely! The movement of the bartender works okish, but you can go out of the bounds for instance.
And there's bugs. A lot :) Unfortunately this ruins a bit the experience of the game for me. You probably know quite many of them, but I will list few I encountered:
- Animations don't reset to their intended state. Bartender can be "running" when game starts.
- When the game initially is launched it proceeds to a weird game like state where it's playing but the menu is on top. If you then click start, the game starts but menu is on and you can interact with menu while core loop is running.
- At the initial menu, you can move the bartender even if he's invisible but the spotlight on the game object still moves with it and shows the movement.
- On the initial launch when starting a game, there's no customer at all. They don't spawn. So you need to quit and restart so that the game will run properly. (going to pause and back fixes issue)
- Bartender can move out the "reasonable bound", through walls etc.
- Sometimes the customers start to move away from the bartender even if there was no drink served. This relates usually to the start of the game after another run.
- Game can start bartender with a partially filled drink on their hand. After a unsuccessful run.
I played this quite a bit and it's very unforgiving. As a suggestion I would add "lives", e.g. indicated by empty glasses or dunno. And having e.g. 3 fails before game is over. Or with the cash earned you could buy up to three glasses if you break them?
I also like how you have put the colors on the customers and drinks. This is a very fresh idea to me, but it also makes the difficulty to go up. I wonder if there could be a difficulty setting where the amount of colors would go with the difficulty?
Lastly I feel the filling of the drink a bit problematic. If it gets interrupted by movement, I need to start a new. I wonder how it would feel if you continue with the same color you would be filling where you left at? And if you would start another, then it would just start from beginning?
Anyway, some really nice take on the theme! I think after fixing some of the issues this is a really neat and well made game! Congrats!