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Hey guys,

A city builder! Well, this is an ambitious take for a game jam! Love the courage though! And well, to be honest you have some mechanics already there on which the game can be expanded on!

I just read that some of your developers got sick and I can relate to this. Mechanics wise the game is missing a lot so it would be a good game play experience, but like I said, the ground work has been done!

Problem for me was that I was greeted with a bunch of build options(?) on the menu, but without a tool tip or building panel it's really difficult to know the specific purpose of the building. Maybe the game already starts with one selected and I was painting something on the grid which I didn't know what it was. Probably it required electricity, but not sure how to get that either :D

Heckert mentioned the difficulty in placement. I agree. This need a bit iteration so it would feel natural and good.

I suppose ultimately there would be pedestrians, car, and the city would feel alive, right? Now that (purpose) was also missing.

Love the music! Nice and very good feeling in it!

Suggestion: I would redesign the indicator on the ground. The effect on it makes me feel I am not placing / drawing things, something else.

Anyway, looking forward to see where you take this game! Good luck! 

Cheers!

ps. Camera needs control over rotation! :)

(+1)

Thank you, I actually patterned it off of the original Sim City; so the first thing you were building was residential zones. The rules were meant to start similar, and I would build uniqueness from there via trial and error.

This isn't the first feedback I've gotten about the indicator, and I understand; it needs more than a particle mesh to be more visible, especially with the post processing effect.

Thank you for playing!